Awesome Tips DirectStorage on Windows will make games so much better
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DirectStorage, which lets your GPU access your SSD directly, has promised to make games better for years now. While it’s been on Xbox Series X since launch (and PS5 has its own version), now we’re finally getting it for PC. Why was it worth the wait?
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CHAPTERS
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0:00 Intro
1:00 DirectStorage is underrated
1:40 Playing with the demo
3:18 How game assets are usually loaded
4:26 Previous attempts to address the problem
5:52 Enter DirectStorage – Bigger than you think
6:38 Performance scaling and compression
7:46 Not ready… Yet.
Deals for Days. Big home savings are happening now.
lets just skip the cpu entirely!!
i can see one day we dont need the a second Chip (CPU) anymore. everything will be on one big chip like the apple m1 and on desktop it will be something like the gpu
tha direct ram fro vram ..not not direct soraeg . bunt any hoho thy hav not donet from win 7 wen thysed thye weil . thert si no hope fro it yet . but is shod be vrei posibel . as i se not as thy wanted di sei lol fail .
7:35 based on this picture the data never goes through CPU. What if the PCIe drive is connected to a slot that used the PCIe lanes of the CPU instead of the chipset. Does it matter? If it does, how? Because I have my boot drive in the slot connected to the CPU and my Raid 0 storage (that I want to use for games) is connected via chipset.
has this been added to any game yet..?
Can't wait for DirectStorage on Forspoken!
hi LLT gabe
2:53 * more than 4 times faster
Video almost made me sick
Honestly, he has to do something about his weight. He's risking his life…
this will allow for further cpu implementation as well, because you will have the option to use additional cpu resources with your gpu to improve game quality. cpu load reduction will not only save money, but can be diverted to other necessary calculations.
I hope many games will use this, as to elongate the lifespan, or, use-span of the, for example, Steam Deck
Perky RGB?
thats very strong thumbnail image
That tiny demo was very underwhelming.
i like how you spell crave
My guy Anthony needs to be studied my guy is on a whole other level
It mattered in crash 1 and it was the right way almost from the start or we can make gpus with 256gb memory and load the whole game to gpu from the run
Is this only useful for gaming? What about CAD, video editing, etc? Also, does Linux have something like this available already?
wait are you telling me that RAM is not as important as it used to be, still important but not as important
I hope Modders will be able to use the API to add this feature to previous games like stalker and Fallout 4.
7:27 great, more closed proprietary bullcrap from nvidia.
Is it worth it to pull the trigger on a tpm and upgrade to windows 11?
Very detailed explanation learned alot
I like LTT but these types of videos are where you guys really shine. You are able to take a relatively complex topic and break it down in a way that is easy to understand. Great job!
“Nearly 3 time faster”
Even though it’s over 4 times faster😂
"The RAM needed in 5 to 10 years" "will be a very different type of RAM"!!!!
Imagine some type of RAM that an advanced Ai has designed every level of. Even down to some kind of new element we missed, that the RAM is created from.
I am fine waiting seconds to minutes or even an hour
nice Vid Anthony! Could you tell me How to Safely Overclock my build?
That remember me PSO2, to move that thing from one to another drive. . . is a pain!! you have literally hunders of thousand files!! somes at 1kB and somes at 450MB, moving that by copy-paste takes like 10 hours to me! I had to do it on command-line by xcopy to do it fast and was like 45 minutes to copy that 100GB data. Is really fragmented but the way that game move even on olds GPU is wonderful. The only "loading screen" is when you use the teleport, all the world is fluid as you move through.
ive noticed a boost in storage speed going from windows 10 to 11 already , although i got rid of the gnome vomiting on mac os interface
Would this also help if not entirely remove CPU bottlenecks for gaming?
Is one file compressed and the other one isn't? I'm confused.
what I been assuming with consoles vs PCs, that consoles have a lot of limitation compared to high end PCs, and devs/engineers sometimes think of really smart solutions to make their games squeeze more out of the console. when it get adopted in PC though, a lot more devs will just be more clumcy, and their games will require high end gaming PC to run smoothly. I for one was very surprised with how good GTA 5 looked in the PS3.
I swear I heard the word "open world" multiple times in this, and all I can think of is devs using this tech to create even bigger empty boring open world games…
To see how UE5's Nanite takes advantage of this will be something to look forward to
What i would like to see as a successor to compression are textures that are generated by the GPU itself with A.I. accelleration. Instead of having lots of image files, it would be cool to have a text file full of seeds and a program or procedure which generates the textures using Tensor cores or an equivalent without hurting rasterisation performance. Games could become very small. Procedural / A.I. generation will play a role in the future.
That Unreal Tournament map brought back some of the best friend lan moments i have ever hade. We cranked up that AI difficulty to max and that was a difficulty that no other game have ever hade sense. For those who think that games can be difficult now try that and u quickly change your mind. That was the definition of Brutal.
Wake me up when direct storage means you can send data directly from the ssd to your brain
All my games are on a SSD
But that's because I like the load times.. ( On the loading screens)
In overwatch 1 I was always able to quick lock my character but overwatch 2 they fix that that everyone goes into this Character select at the same time..
Sounds great: wake me when it’s used in games.
I miss the OG unreal tournament days 🙁
Am I crazy or was that scene from Resident Evil 4?
Sounds like it will reduce CPU load as well, which is always good
This could extend the life of each console and computer generation 👍
ps2 had a 4MB frame buffer btw, which is like 4MB of Vram. It was still able to beautifully render games like Silent Hill 3 (Within its resolution limitations.) Let that sink in.
Oh, I've got a "BIGssd" Anthony, don't you worry.
Most people still use regular old HDD even for gaming and only use a SSD as their boot drive. This could make future games unplayable if that tech is mandatory. While SSD Prices have droped alot i am still not comfortable to pay 139,79€ for a SSD which in this case is only rated for 2100mb/s which might not even be enough for games that make this tech mandatory.
Just to compare price a HDD is 47,98€ and fine for most games without such a tech.
Since most gamedevs want their games to be playable by the majority of community i doubt we gonna see this tech in the games unless SSD Prices drop to the same level mechanical drives are.
Is this a step towards a split PC design? Use the CPU and RAM for 'ordinary' work. And use the GPU with its own RAM (and cut the CPU out of this entirely at some point) for a specific task. Or reduce the CPU to a 'chipset' functionality.
Is it even possible to run an OS on the GPU and maybe forget about the CPU in the long run? Or to view it from another point: Why not use a game console and run some 'ordinary' workload on it.
I hope it doesnt require the newest Gen of M.2 SSD`s…