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After a long time in development, the VR treadmill dubbed the Virtuix Omni One has finally made its way to market. But with the future of VR being as uncertain as it is, can a product like this survive without being backed from the likes of Meta (makers of the Quest 3 and Quest 3S) or Apple (makers of The Vision Pro)? While it comes with a Pico 4E headset, at $2600 bucks, the jury is still out on whether the Virtuix Omni One is the future of immersion.

Discuss on the forum:

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CHAPTERS
—————————————————
0:00 Intro
1:50 First impressions and unboxing
4:32 Pico 4E
5:51 Trying it out for the first time
7:00 Gaming impressions
11:37 Staff Try it out
14:46 Who is this for?

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Comments

  1. Clarification: 7:15 – The 3 games included with the Virtuix Omni One are part of a bundled trial subscription to their Omni Online service that costs $14/month. The games are available for purchase separately and cost between $19.99 and $29.99 USD each.

  2. Linus sweat tips

  3. In theory feet tracking is not super hard to implement. A little more complicated than hand tracking. I expect Valve to see this and implement it in Steam VR.

  4. It 100% needs tuning to equalize the effort of walking on it vs a flat surface.

  5. This tied to using that headset is doomed to fail outside of a business purchase.

  6. Locking software support to a specific headset is a major dealbreaker. If the ~20-30 games worked on all headsets that would be different. But the tech doesn't exist and they need to tune it for one specific headset.

  7. Clicked on the video because I absolutely loved the concept of the first one, didn’t really know much about it but thought it was a neat idea that I always wish I had the money for.

    Finished the video deeply disappointed with the fact you can’t bring your own headset and they are still charging so much.

    On the bright side though, the comments section was super helpful and Ill definitely look into the KatVR!

  8. Um… What was Luke called?

  9. The headset issue basically makes this DOA for most people by default.

  10. It's Awesome ❤🎉 but it still needs more work to be perfect 😔

  11. I would be willing to pay more for this over a treadmill. Especially in terms of how often I would use it.

  12. My question is: what do Linus' kids think of the thing. If they enjoy it and want to play on it then I see this as a parents dream machine cause the kids will be on it and tiring themselves out while being healthier. We need to know if the kids would want to play on this thing on a regular basis if it was available for them to do so.

  13. That looks like the rig used by the sixers in ready player one lol. Still totally want one.

  14. I'd love to see them make a next gen that has maybe a slightly larger base and is better for shorter people (I'm similar height to Maria) and more headset options. That said the price point I don't feel is that terrible for all that you get, and knowing that it's pretty robust and can actually handle greater weights than it's rated for is a nod to it's quality

  15. They need to stop trying to be an all in one solution. Katwalk has the better stand and you can bring your own headset anyways. If they would work with developers to begin making treadmill support normal like how VR support is normal now, then they won’t need to have their own suite of games and software and headset, they could drop the price to $1500 and then that’s not unreasonable for a piece of gaming AND work out equipment like Alex mentioned. But they want to flip the script on their own backers.

  16. Slick is a way cooler name than Luke.

  17. I just saw a video of a paralyzed chef who had his kitchen modified with a system or rails and a bike seat attached to a hook that hung from the rails. Something like that with the feet tracking would work better IMO

  18. As a consumer of games i can say ive gladly paid more for gaming hardware than 2700…

  19. As long as this is locked to a single headset it will certainly never become mainstream enough to be supported by a decent number of games. Although I really don't think that a $1800 (after subtracting the price of the headset) accessory will ever take off anyway. If there where enough games these might be a nice for a treadmill replacement as Alex pointed out in the video, but being locked to one headset and the limited games support makes not that appealing for that use case either. The only chance something like this would have is if it worked with any headset and had way better game support which would probably mean that it would need to be developed in partnership with Meta or Valve. Or it would need to work with any headset and be much much cheaper (like $200) so that it would organically get mass adoption and better game support, but that is not really feasible. That is the problem with these things, there does not seem to be a way to make something like this cheap enough to be in most people's price range while being safe enough to actually use. And without a lot of users there will never be good game support unless there is a big company behind it pushing for devs to support it.

  20. My gym should buy this.

  21. I hate to be that guy but the fact its restricted to a specific headset, OS, and game library really sucks. Ahh, i see some of the comments now from backers. yikes, if your not a arcade owner i guess. RIP. At least it shows that someone can actually do it.

  22. They reinvented kat walk

  23. supports up to 250lbs sooo over 1/2 the American market is out.

  24. Great way to make me feel old… I saw that video 11 years ago.

  25. I understand that consumer grade immersive full-movement VR is incredibly hard to accomplish.

    AND, this looks lame asf.

  26. isnt there a version of this that is byo headset? im pretty sure thrillseeker has done a video on it. lmg should do a collab with thrillseeker because tech tips meets vr news sounds great

  27. Looks awesome but I agree, being locked in with their own proprietary technology (similar to Apple and Google) hurt their chances of selling their product

  28. I would have bought this instantly, I run large events in VR and am on for 8-12 hours every day as a community owner. I also stage dance.

    BUT, I never will because I can't use my 11pt tracking with it, nor can I used my index controllers. Or with my existing headsets. (Big screen, Index, and Quest Pro)

    I'm exactly the target audience for this conceptually, I would happily pay that price even if it didn't have a headset, but locking it down the way they have makes it an instant pass for me. I create worlds and avatars for social VR, if they just released an SDK, or some kind of OSC integration I could implement to interpret the data this kind of thing would be big in the enthusiast scene.

    I know many like me that would gladly drop 2-3k on this if it just worked with our existing setups. There are over 95,000 concurrent users in VRChat alone every weekend, 50-70k on weekdays. There's absolutely a market for his, but not if they keep it locked down.

  29. Only would want this if it worked for the Quest 3…

  30. Yeeah, having used one of those before, they feel pretty terrible. To me, it's mostly the directionality. The fact that you move the direction you're facing, not the direction you actually step. Which also means you cannot walk backwards.

  31. You can tip over, if you try to do a backflip while strapped in!!!

  32. Hah!!! Only supports 250Lbs theyre soo screwed if the U.S. is their target demographic…. Wait that or theyre gonna be the next apple.. soo many gamers losing weight?

  33. I've used one of them before and you need to keep your back straight and when running squat a little.

  34. Was Luke previously Lucy? I always thought so.

  35. What headset has Linus got?

  36. How tf is that not causing injuries? Look's ridiculously unnecessary…VR in a nutshell tbh.

  37. That is crazy that it has been a decade since the first video…

  38. these definitely arent ready yet, just buy yourself a glamping tent

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