Awesome Tips I’m Embarrassed I Didn’t Think of This.. – Asynchronous Reprojection
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What if you didn’t need the best frame rate to reduce input latency? What if your display’s refresh rate was enough all on its own? With Async reprojection, anything is possible… Even turning 30 FPS into 240.
Discuss on the forum:
Comrade Stinger’s original video + download links:
2kliksphilip’s video about async reprojection:
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CHAPTERS
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0:00 Intro
1:36 Play along at home!
1:57 I’m sorry, what is this? Demo time!
3:40 That looks bad, can it be improved?
5:12 Why haven’t we been using this??
6:38 Blind frame rate tests
9:44 If frame rate is so important, why can’t they tell?
11:52 Showing how the sausage is made
12:31 This could be a game-changer!
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https://www.youtube.com/watch?v=IvqrlgKuowEThis is so simple it could very well be revolutionary, of course they will need to smooth the rough corners, but this is amazing.
This is a feature I always disable in VR. This thing does drive me crazy.
I can hear Nvidia groaning.
what im thinking, mix this with dlss 2.0 and a gt 710 with rt cores running 720p 60 fps will be displaying 1440p or 4k at 240hz
2:17 Don't play with my dreams (am playing with 15fps/with dips to 5 on 1080p)
Nicholas came in flexing with that fancy display.
Adam clearly guessed the 60 fps right
Sorry to debunk it for all of you guys, the technology indeed can work but without any frame prediction or dlss this is not working.
Long story short, after spending my time on this, if you put your game under actual real load it will not improve your visual framerate at all, it will actually make it a little bit worse.
The reason this seems to work for Linus is because the FPS that is displayed on the demo is misleading while the "game" is not really rendering anything heavy to make it bottleneck.
The question is whether the artifacts can be smoothed down so that 60fps repro can be less distracting yet smoother than 60 fps. As of yet, i'd still stick to unstretched laggy 60. Maybe the algorithm can do "75%" improvement, so that artifacts are smaller and it still lags, but less
900 Hours lol ….
"You know which one I'm talking about., All of them!" 😂🤣
I wonder if this could be combined with dlss
I LOVE IT AND IT SHOULD BE AN OPTION ON PC SO U CAN TURN IT ON IF YOU WANT
im intrugued but the problem appear when you play an fps.
see, in this context we have a static enviroment.
in an fps where people jump out of the corner and your gpu still renders at 30 fps, this method wont help you get a fluid image of an enemy appearing out of the corner, in fact, this may result in an enemy popping out of nowhere.
i think in single player, graphics heavy , games this would be awesome!
in the other side, we might as well see improvements. only time will tell
This can make a huge difference to desktop gaming for sure, mostly in the budget and aging mid-tier builds, but can you imagine what this could do for the Steam Deck and other handhelds? Not just make games smoother, but the amount of battery life this could save would be a huge advantage. Would love to see how far this tech can be pushed and one day even become as widely adopted as DLSS and FSR
Give me give me give me!
I played Half-Life Alyx on a 970 and an i5, and that was only possible thanks to async re-projection.
I always wondered why there was nothing similar in the monitor space.
Whoever made this little piece of software is a genius. God Damit Gump! You're a God damn genius!
0:56 VR Kanojo 😆
"i rank top 5-10% in apex legends"… that's far from professional.
Because they didn't bother to implement it in the GPU drivers and devs of games have other worries. Game engine devs didn't bother… Nvidia has it basically now with DLSS3 frame generation, but they probably do it a more overkill AI way to make it higher quality than a simple solution of a warp. The problem is getting the duopoly to implement driver features so that features work everywhere not only in 1 app/game.
Render the cars and track separately then it can be used in a modified way.
If the frames are always behind (because the gpu hasn't sent a frame for a while) wouldn't that nerf competitive games for some folks, even if their inputs are technically responsive? They would still be behind the location of their opponent in a network game.
Is that monitor the new 240hz OLED from LG with the edges just taped off to hide the name?
"Hi, I'm Mark, Ummm" Mark. 😆🤣😆🤣
0:40 The equivalent of April's fools in Spain is in December :^)
This tech is insanely cool! I wonder if it would be possible for reprojection to be applied selectively on different things in a scene? So maybe things more sensitive to artifacting – like characters and objects – could be rendered normally, but things less sensitive to artifacting – like the environment or maybe buildings – could take advantage of asynchronous reprojection.
Or alternatively, since they mentioned that only 7° or something of a human's field of view is very sharp and the rest is mostly peripheral, render normally for objects in the center of the view and use reprojection for things more towards the edges.
Neither would perform as well as full asynchronous reprojection, but if it's possible then I would imagine they could help a lot to improve the perceived quality.
kinda too often ridge commercials 🙁
I would take that over fake frames any day.
I hope AMD will implement something like that and leverage the AI acceleration of RDNA 3 to produce good image prediction results!
I thought this was VR when I first clicked because VR has had this since 2017 at least. Awesome to see this finally make its way to the flatscreen 😀
what an interesting discovery. I dont think that 600-1500$ gpus with 350+ W should be the future for gaming.
I want Jake's shirt!! Where can I get one!?
There's pros and cons to every tech, and i feel like we only got the pros here. A few comments are scattered about saying it has issues, but none of them say what exactly. Can anyone explain them?
this is why you may sometimes get weird effect using pc with headsets, thanks!
I think ALVR app will be having this feature soon. Yes ALVR works under Linux unlike VirtualDesktop which seems to be going into the anti-user direction (VD now requires ALWAYS online)
NOW somebody contact CDPR and get them to implement this because CP2077 is such a fricken fps hog! (somehow worse then latest MSFS)
Just add head bobbing to racing. Shaking or staggering back and forth when changing speed. But in one place, like turning a rifle in shooters. And here you have the movement of the camera and the steering wheel, which will give the feeling of a lot of FPS.
AysncRepro is just not good, you will notice the problems as you play. It's better than nothing in VR but using it in a fast paced FPS it would be problematic but for slower paced casual play it would be good.
Can we start to implement this now please. I have a 2060 but i still want this to help extend the life of my graphics card.
Is Linus up in Regina much? I got family there. ..
So i should burn my Gsync screen with fire?
Hi, could you make video where you would copper mod gpu for better temps?
Thanks.
So wat is this called?
One thing I wondered about when I first saw that video is if the PERCIEVED improvement is good enough that you could lose a couple more frames in exchange for rendering a bit further outside the actual fov, but at a really low resolution. Basically like a really wide foveated rendering. It would mean the warp would have a little more wiggle room before things started having to stretch.
Tell Linus to stop spending all his money on PCs and to invest in a comb.
linus turning 60 fps for a second looks so unreal to me. it sonly happened once before
lol
So det is why don’t get my Desired 240fps on my 240hz G-sync monitor on fortnite What a bummer 😔
Or is only my gtx 1060 how Can’t Handle it
To be honest, my first thoughts were "wonder if it works on VR" due to poor performance in PCVR. Sorta sad that my poor experience is even already using this trick.