Awesome Tips Extra Monitors DO Hurt Your Gaming Performance
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We’ve wondered for years if adding multiple high-resolution displays to your battlestation could hurt gaming performance, so we asked the lab to take a look and the results might surprise you.
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CHAPTERS
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0:00 Intro
1:15 Testing
2:04 1080p
3:09 2160p
4:39 Why?
6:45 NVENC
7:50 Conclusion
10:08 Outro
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Extra work for the pc takes processing power from your game, surprise surprise 😅
bit odd that you only put expensive monitors on something that you get a percentage of pay on links
Seems a lot of commenters purposely missed the bit where linus is using high end hardware for this test
What about having a multi monitor with each monitor having its own gpu? Like a modern gaming gpu hooked up to your 144hz monitor and an inferior old gen gpu hooked up to your 2nd 60hz monitor. Whats the performance cost there?
for some reason ever since i got a second display my performance got halved and borderline unplayable, is there some sort of software issue for this? I have a 3060 with 12gb of vram. both my monitors have a 165 refresh rate, will that do it?
Tbh, Epic NPC Man is worth the fps loss.
When I used to stream, i dedicated my intel iGPU for video encoding.
It worked perfectly and there were no drawbacks, since my 2MBit/s upload was the bottle neck.
Personally, I'll still use my 5 monitors (well, one being a TV and one of the other monitors being a drawing monitor). Mainly because I like to watch YouTube on the TV, have one monitor on its side for Discord, Drawing monitor for, duh, drawing, then of course, my main monitor and the secondary for programs relevent to gaming, art references, etc.
So, yeah, I'm good with my setup (though I definitely need to upgrade my monitors eventually lol)
I only have 2 monitors as i also use my setup as my home office. But i did use to run with only 1 monitor for years until i started working from home more and more.
I use to always wonder if running 3x 165hz monitors had any different impact than 3x 60hz monitors, but I guess that answer is probably no. Being in a room with 60hz LED lights bothers the F out of me ( seeing trailing with moving hands around ) and likewise, using 60hz monitors bothers the F out of me when I move a window around, moving photoshop images around as I'm drawing, etc. Never could stand the trailing, so I opted for >120hz on all of them. But I'm sure its no additional load other than as linus mentioned, when moving shi around..
What about lower machines?
Camera work needa bit of work, a lot of the screen is out of focus even when the camera is focused on the monitor its still out of focus. Else a solid video
Yeah… this was a nothing burger.
It'd be interesting to know if there's a performance loss when running a single BIG monitor running both the game (in borderless window mode) and video streams concurrently since the latter seems to affect performance the most
The solution is simple, i run a 4090 on my main monitor and my 3 other monitors on a second gpu to keep the isolated. 2nd gpu doesnt need to be fancy if you arent gaming on it. In my case i used a 1660
Really disappointed with this video, since this is "powered by labs" I expected at least some frametime graphs and latency analysis… As well as how systems handle multi monitor with differing refreshrates, inconsistency with gsync/adaptive sync
Also how nvidia/amd/intel handle this differently (or the same?)
And as a little extra: I've had 3 completely different systems now and all exhibit the behavior where when playing a game and a video on the second screen through chrome, chrome just shits it's pants and crawls to a halt, trying to regain performance by switching videos to 240p, this is maybe related to game mode or something like that….
All of that stuff is supposed to be done by labs, but that video hat next to no useful information whatsoever….. 😢
Of course it costs a couple percent in avg and 1% lows, that is common sense.
If anything this whole video is worth a tech quickie to send to someone who has no clue… Not a full on investigation to "settle the debate once and for all"
Well, I assume your test machine is more ptoductive than mine. I've tried to plug in 1080p secondary monitor near my 4K Samsung, and showing just desktop Cyberpunk dropped avg frames from 45-50 to 20-25. Worst test I've ever made
Twitc… 💸 Kick! 😂😂😂
This is why you just buy the Samsung ultra wide monitor which equates to about 3 monitors in one
sheesh the amount of revenue this video will generate
I bought an ancient 900p monitor as my secondary monitor for this exact reason, its not HD but it gets the job done and costs me 1-3 fps probably.
Question, is 4k really 4 times the pixel count of 1080p? It's not just 4x across, it's also 4x downwards. So 4k is 16 times the pixel count of 1080p
I dont really use my second monitor unless I am doing something productive, which is not that often anymore, now I've gone back to the office. The last time I used it was to have interactive Diablo map to locate the Altars of Lilith. Lol, serious business.
sir, Mike's coding tutorial aint boring at all!
Not just FPS, my 6950XT draws ~30w more power the moment I plug in my second monitor. (latest driver)
my mutliple monitor set up consists of my potato PC via ethernet and my potato laptop via wifi. Apparently no gaming performance issues to report of. 👍
I have 2 monitors, the second one is for Josh Strife Hayes.
I have two monitors (two times 165hz monitor from gigabyte FI27Q-P but when i'm gaming one monitor sometimes goes black and turns back on or goes black and said no signal that's really irritating what is here the problem I have a Asus strix gtx 1070 and a 850 w power supply im also use display port 1.2 and the monitors are display port 1.4 (is that a problem?) I have updated my divers did a fresh windows installation and it still doesn't work how it should be who could tell me how to fix it
Love the Viva La Dirt League plug!😂 those guys are amazing
Viva La Dirt League! Yay!
Well, you skipped other triple monitor uses, like simulation games (racing and flying) to increase peripheral vision.